Very nice game! I'll explore the "big level separated into zones" style in my next games...
A Kishoutenketsu in the countryside
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Pretty cool game, it took a while to find the 4th key!
that cup of hot chocolate was totally worth it.
Hey Your game is pretty kickass,
I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;
Only five questions for my documentary:
1. What feature in your game can the player not experience anywhere else?
2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)
3. Who helped you decide to become a game dev?
4. What feature of the game do you absolutely love that no one would probably ever find?
5. What do you believe video games mean to humanity?
First couple of episodes
if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.
also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.
I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.
do you think you'd be interested in being my guest?
This was exactly what I wanted to play today. Thank you!
This was amazing! The puzzles were just the right amount of difficulty, and I love the low res graphics. When I realized that all that green area was an ocean, instead of bushes, I got really excited! You did a good job hiding the 4 keys, I thought the game was over after getting the key from the island.
ahhhh i did it. very nice puzzles
It's a nice jab to the old sokoban-esque game! Would it have any ambient music for the background and it would be perfect. :3
Thank you ! Yes, I thought about that but I really don't know what music I could chose... So for now, it's silent, just you, the rocks and the trees :)
I would suggest just a long soundtrack of rivers, forest, wind, and all that nature-y sounds. No music necessary.
Personally, I *loved* the super minimal sound design! I do filmscores & video game scores, and I thought the choice to not include a soundtrack was a brilliant & effective way to immerse you in this quiet place.
I can't seem to find the last key... It's seem to somewhere in the south east, but there it's just a dead end... But really enjoing it so far. Has a great adventure vibe!
Well, I can't tell you the answer, it wouldn't be fair... Just look very closely at the trees and you may find a clue ;) Good luck, and thanks for your kind words !
Really enjoyed it, nice to have short games like this that are a nice concentrated manageable does of Sokoban puzzliness. You should make a sequel or something, 2 keys left me wanting more (in a good way!)
Thank you very much :D
Oh, you got 2 keys ? Then rejoice : there are 2 more in this game, just waiting for you discover them ! And a final puzzle at the top-right corner of the world. You should be able to play fo a little while !
Wow I loved this game so much.It reminds me of my game Hungover. I loved your use of slight differences in sprites to denote passable areas. I kind of would have liked to have to push the keys to their locks but I guess a lot of people would find that quite tedious. I especially liked the islands puzzle because I enjoy the mechanic of making bridges in sokoban style games. Cant wait to see more of your work.
Thank you so much ! I smiled at the idea of pushing the keys to the locks, it would be funny and awful at the same time %D
I just played and enjoyed your game, I liked the part where you have to push the coin to the seller, it's great (and now I understand why you'd like to push keys). And the rafting feelings are very good !
I loved the game! <3 Several wonderful moments and a beautifully serene mood.
Very cool game. The early block pushing puzzles are a bit of a turn-off, as I've seen them a bunch before in other games, but I particularly like how it gets more clever and subtle as the game goes on.
Thanks ! I wanted to try things with the pushing-blocks mechanic, but I understand it can feel over-used. I'm happy you came to like the game nevertheless !
Good game, a little on the cryptic side at the beginning, and a little on the easy side eventually, but a very enjoyable little distraction nonetheless. I really enjoy puzzleScript games with one big area, rather than separate small levels !
Thank you ! I agree with you, Puzzlescript games with one big world are fun to play and fun to make :)
It looks like between Pokémon and Zelda for Gameboy, but in Sokoban plan.
Ho thanks ! It means a lot to me :) Did you like it ?
More or less...
If you have some time and you're motivated enough, I would be very interested in knowing what you like and most of all, what you didn't like. I'm still a beginner in game making and I have lots of progress to do, so any informations would be very appreciated if you want to tell me !
If you prefer doing something else than commenting a game you didn't really like, of course I'd understand. Go play some good games ! :)
In any case, have a nice day !